TUSK — KILLER INSTINCT GOLD 3D STAGE
IKEMEN GO conversion by OldGamer

ABOUT
A recreation of Tusk’s stage from Killer Instinct Gold for IKEMEN GO.

Stage conversion, asset capture, coding, configuration, and assembly:
OldGamer.

The stage geometry and textures were captured using the RMG Nintendo 64
emulator with GLideN64-SceneRipper, then imported into Blender using
blender-import-glr for preparation and conversion.

FEATURES AND IMPROVEMENTS
- Original stage textures and vertex shading retained.
- Animated red clouds with continuous forward movement and a smooth
  horizon blend.
- Camera perspective, fighter placement, and zoom calibrated against
  original-game videos and screenshots.
- Smooth zooming as fighters approach or move apart.
- Adjusted camera bounds, movement limits, and screen margins.
- Floor and pit framing refined for close and wide views.
- Left freestanding breakable rock removed for unobstructed fighting space.
- Stone floor, standing stones, pillars, and metal grate transparency
  preserved.

INSTALLATION
1. Extract the ZIP into your IKEMEN GO folder.
2. Keep the stage files together inside stages/Tusk_3D/.
3. Under [ExtraStages] in data/select.def, add:

   stages/Tusk_3D/Tusk.def

Requires an IKEMEN GO build with 3D model-stage support.
Blender is not required to play.
Background music is not included.

TESTING
The stage received live manual testing of its camera, zoom, movement,
and platform boundaries. The approved package was also tested
successfully in a vanilla IKEMEN GO installation.

CREDITS
OldGamer:
Stage conversion, asset capture, coding, configuration, and assembly.

Rare / Nintendo:
Original Killer Instinct Gold game and stage assets.

RMG development team:
Nintendo 64 emulator.

Gonetz and GLideN64 contributors:
GLideN64 graphics plugin.

Luctaris:
Original GLideN64-SceneRipper and blender-import-glr.

scurest:
Continued development of GLideN64-SceneRipper and blender-import-glr.

Enjoy the stage!

— OldGamer